Released on November 12, [12]. Released on October 2, [13]. Released on May 30, [14]. Released on May 5, [15]. Released on February 27, [16]. Released on January 18, [17]. Released on December 22, [18]. Experimental build. The system creates models of locations above a certain mass and height.
Too many to mention. We have added over 30 new locations to the game including:. These items are gated by perks, loot found and trader only items you can buy. They include:. Here they are:. In Alpha 15 we experimented with UMA procedural zombies but they ended up not looking as good as traditionally modeled zombies, and they did not perform as well either so we decided to replace the new UMA zombies with traditionally designed ones.
The following have been remodeled and redesigned by hand from scratch resulting in scarier hordes and better performance. Along with adding new animals and reworking some of the old ones we have added a new fur system. All furry animals now utilize our new fur system which renders a furry coat of realistic looking fur on top of the texture. Here are the new or improved additions:.
Use a paint brush and paint to give your base a custom look. Focus on any paintable block and use the secondary action to paint a surface and the primary action to erase the paint from a surface. Hold the reload key to see additional painting features and change the desired paint color. Unlock additional paint groups by finding and reading painting books. Many new textures have been added to use for painting.
There are many Radial paint options some of which are only available in cheat or creative mode. Radial Options include:. The controls are not definable but are the same as the console version defaults.
They even have custom button icon prompts that display when using a controller. We have added new block shapes for the creative builders to use and improved the placement mechanics. Here are a few of the many highlights. Minibikes now show an icon on the map and compass for the person who placed the chassis or attached the lock to it to avoid losing them in the wild.
Alpha A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification.
Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack.
Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders.
You can see how much money you have in the upper right of your inventory. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions. We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.
We have also added a Blood moon horde dynamic difficulty system. These things work together to output a game stage number or dynamic difficulty number for each party.
Higher game stage numbers have harder enemies F. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies.
Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources.
Advanced recipes are limited to the chemistry station. Recipe searches now show recipes that can only be made at any station signified by a special icon on the right of the recipe bar. This allows players to find and learn about recipes they cannot make at their current station or backpack. Players can craft, place and add custom text on small medium and large signs made of wood. We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab.
Note: Some new or rectly changed text will only appear in English which will be updated in future releases. We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations. We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality.
We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench. We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly. Note: Some recipes can only be crafted at the new Chemistry Station or improved Workbench and some are only unlocked by purchasing a related perk.
You can use it to see what a seed may look like including:. You can click the refresh button to see the current preview which reloads the most recent saved version of the rgmixer. Note: It can take a little while to appear depending on your pc and the preview size. Once the preview appears the controls include:. Note: We have plans to improve and augment the controls and features of the this and add other modding tools in future updates.
Random Gen World — Random Gen has also gotten improvements with more terrain variation, smaller biomes, better and more logical biome distribution, the return of the old cave systems, better rural hubs, and lakes!
Along with this has come balance, tuning and improvements to how you gain skill. Skills are gained faster now in the early game. Here are some more details on skills. Quests — A basic survival quest has been added along with radiant treasure quests where you dig for treasure and repeatable quest challenge notes that give you skill points and other rewards for completing. Treasure and Challenge quests can be obtained from loot. This is just the beginning folks we have big plans for more.
Our Characters have never looked so good. Animations — Much work has gone into improving the animation themselves and the animation systems including a new fast holstering, a new weapon fov cam system and many animation bug fixes. GUI — The look, scale, font size and font clarity of all in-game UI screens have been improved along with hundreds of new localization entries for item, blocks, stats and buffs. All craftable and lootable items should have helpful descriptions now.
All item, buff, skills and recipe descriptions and stats are more organized and useful. Look for 7 Days in other languages in our next big update. NOTE : This patch has some major reworked random generation code play old A13 saved games at your own risk. Merry Christmas to you all! NOTE : We are optimistic about our early reports of better performance, less memory and smoother play but longer testing is needed.
NOTE : We have some performance improvements but still have some things we can make better stay tuned. Blasting holes near the surface, or shoreline, of a lake will still cause some performance loss but much less than before and will NOT flatten out the entire lake, keeping performance light. NOTE : we are working on the mysterious bad framerate and high ram usage being reported on servers only and have some un-tested fixes in the works stay tuned. We used a new loading function in the first set of builds and it causes the program to crash on many Mac systems.
We have not tested this on Linux because the systems we have loaded the first set on worked fine. If you are on Linux and are still having issues, please let me know in this thread. We reverted to the old I highly doubt it, but just covering the bases here gents. Please go ahead and download it and get back into the game! Happy New Year Survivalists, We fixed a problem where some mesh instances were set improperly to static resulting in framerate loss and lag.
From our testing this fix has improved framerate for everyone. Hey Survivalists, We fixed a bug where some users were wrongfully kicked and could not rejoin without a server restart. This is a client and dedi fix. New Systems Guide Alpha 7.
Here is a little more information on how these systems work. Upgradable and Downgradable blocks. From there you can invite players on the server to friend, see invites, accept invites and remove friends. Friends have advantages like sharing buildable areas, seeing each other player icons and turning on friendly fire if these options are set on the server. Locking Doors and Chests Players who craft doors can lock them, unlock them and set passwords which can be shared with other players.
Note the player who owns the door or chest never has to unlock it or enter a code to open the door. Friends who know the password only have to enter it once. Food Scavengeable food items. Main Page All Pages. Wiki Content.
Explore Wikis Community Central. Register Don't have an account? Version history. Edit source History Talk 5. Apply your gamestage here: Current game stage: 1. Categories 7 Days to Die Add category. Cancel Save. Fan Feed 1 Perks 2 Traders 3 Farming. Universal Conquest Wiki. Alpha 17 Experimental [ ]. Developers Diary with feature list. Changed Terrain generation rules to not generate so many jagged peaks in rwgmixer.
The issue where minibikes and the power. Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall Vultures and Chickens artifact when rag doll rolling down a slope Pushing back LOD2 swap distance on vault doors. Concrete drys too indifferent Forge craft halting when output is full is broken.
Players can kill chunk generation Griefing Shotgun turret goes out of sync Zombies rotate on ground again Lowered radius of dart trap firing sounds. Farming of crops other than yucca and hops affects performance Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
Gore block dupe Turrets echo sounds for clients Request to community: Blackscreen of death — still looking for savegames and outputlogs Sleeper spawning issues continue — we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video Creating Player hang issue — we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs.
Player ID text is blurry. Waypoint search limited to active page. Allow scrolling through waypoint pages. Recipes aren't updating "live", ie missing last item and then gaining it.
Disappearing POI's 32 bit client crashes on RWG creation Ram usage may be too high , Alloc Zombies bounce off trader's outer walls or are being teleported upon approaching them Game Unsticks player to the surface when underground Minibike location icon will not show if missing the padlock Insta health on medkit not applied when healing others Not all drinks extinguish all kinds of fire buffs Direwolf can still clip into player Weathersurvival off does not deactivate on leaving a game Players are unable to pick up small stones, plays land claim sound Feral Radiated Spider has wrong limb damage and animation rules Block ID will suck player up into it Fixed not being able to bind mouse scroll wheel Blade traps not doing damage properly when placed on a wall You can not shoot through security gates Vultures fall through the world when killed high in the sky.
Changed All storage crate signs look more worn out and match Added some debug log for the stuck on creating player issue Fixed NRE picking up unconnected switches. Alpha 16 Experimental B [ ]. Added New HD flagstone texture and replaced old one.
Wedge stairs with recipes and upgrade path. Changed Every Secret Stash perk level will improve the trader inventory. Crawler zombies will not appear in scout or feral hordes. Claim stones require forged iron, not steel. Increased temperature insulation and armor on Animal hide clothing Removed calipers from the game.
Removed spotlights from random construction loot crates. Iron tools drain more stamina than stone tools. This can easily be covered with perks. Everyone can repair a machete but only expert weaponsmiths can craft new ones.
A machete is a steel weapon. Making glue does not require a beaker. The bio fuel item has been removed. Message given and radial menu disabled when TE is in use by another player Dart and blade trap are sturdier since they stand a high chance of being damaged.
Adjusted requirements for the Concrete perk. Flaming arrows are still limited to the compound bow but every bow can now shoot the plain arrows.
Doubled the effectiveness of combining items. Auto turrets are found in the secret stash of traders. The ammunition formerly known as steel darts is now known as iron darts. Increased experience gained from killing zombies, especially at higher levels. Adjusted skill point costs, made less powerful perks considerably cheaper.
Buying all perks costs about points less. Removed the Run Forest Run perk because it gave an unintentional multiplier to all stamina use. Zombies drop more quest notes. Better feedback when trying to combine parts out of your skill range. Fixed Merged burning barrel particle effect into barrel prefab.
Dropped molotovs explode on pickup when the pickup text isn't showing Duplicate items inside dead zombie breaking down loot crates in skyscrapers to the green dev block forum Fixing rendering issue with molotovs appearing to levitate. Client now creates a lobby when joining a dedicated server, thus allowing people outside the local LAN to connect to dedicated servers without port forwarding New bears spinning in circles Molotov's hit invisible NW to NE wall as a Client Player can get stuck behind barb wire at trader Jimmy's Misleading error message when not knowing a recipe.
Distant buildings are way too dark on Intel graphics cards Error when using giveself with non-existing item name Console not behaving properly when an executed command throws an error Pressing Tab during Building Environment skips to the game while it is not yet ready Vulture ignores Day 1 protection in b water tower 3 floats in RG Bears and wolves won't react to player's attacks, if far away RWG Terrain Density Mismatch Issue Added vault hatch icons and fixed broken XML name on wood hatch icons.
Missing BlockLoot file for Workbench getting outdoor weather on it Bear and Zombie Bear do not attack the player Sleepers lose interest in player and return to sleep without fighting back Shock particle effect not being removed on death Vultures susceptible to bleed buffs.
Black goth pants are not scrap able boots are Button info summary for gamepads does not refresh properly when switching between item stacks RWG highway connection issues RWG highway generation issues Boar collision is more accurate Yucca seeds are in the Science category Localization needs to be fixed for smelly foods.
Reversed stats on healing bandages. Reversed temperatures in biome settings. Campfire and chemstation go unresponsive after client use Recipes are not unlocking properly on P2P Shotgun turret does not use ammo in manual mode Game Unsticks player to the surface when underground Camera preview upside down on Mac Compound bow damage is assigned twice. Workstations with remaining fuel burn time can't be turned on again.
Wrong description on crafted spotlights. Some sinks drop the wrong loot. Fixed multiple collision issues with water vs harvesting, attacking, etc.. Graphics appear on low settings after installing new versions of game Work station journal is misleading Burning barrel is craftable again.
Descriptions and code cleaned up. Concrete blocks do not upgrade to reinforced concrete. OpaqueBusinessGlass can be picked up directly by destroying it. AnimalZombieBear uses the hand for animalBear. ZombieSkateboarder uses the wrong loot list. Wrong XP values on several zombies. Farming of crops other than yucca and hops affects performance Camel perk is multiplying hydration loss as well as hydration gain Zombies rotate on the ground before standing up Zombies and animals clip into blocks Vultures sometimes fall through the world when killed high in the air.
Vultures violate starter safe zone Campfires not working in multiplayer games Precipitation and cold temp going through windows, glass blocks, doors, and hatches Game freezing on creating player Missing traders and partial trader outposts Important Server Config Info There are new options in the server cfg that need to be added for Blood Moon Enemy.
Compare it to the server cfg file found in your 7 days directory. Added New boar sounds to boar. Random break in crates and secret stash crates to some locations. Changed Sound is a bit more noticeable to zombies. Creative Window changed to show the useful items for players outside of Dev blocks. Slowed how fast player core temp changed from b It is still faster than A Increased insulation of skull cap, hooded sweatshirt and sweatshirt.
Concrete blocks use the reinforced concrete icon. Tightened up iron sight sway and bob. Now when iron sighting your weapon is in the "aimed" position faster. Removed adobe recipes and blocks. Reduced sloppy weapon sway when rotating camera and looking up and down, resulting in guns feeling tighter.
This also reduces the stuttering feeling A15 had when mouse looking. Clearer message for "unable to repair". All stations found at traders now have a rare chance to be in working condition. Calipers no longer drop in the game. Crafting steel ingots or bulletproof glass in a forge requires a crucible upgrade. The machete recipe is unlocked by a perk for better visibility.
First aid kits are made in a chem station. First aid bandages heal more slowly. Altered the Taza's Axe icon. The burning barrel is not craftable. The paint tool defaults to a texture that isn't locked. Changed some minor improvements to 3 of the skyscrapers.
Dire wolves no longer chase zombies, and give up the chase after 30s instead of 45s. Slowed how fast players temperature changes in a negative way. Slightly increased economic prices of heavy armor and steel items. Reduced how many animals there are. Rebalanced the requirements for main progression milestones like concrete mixing. Painting the inside of the wood frame is now possible, it is attached to the bottom of the frame.
Use paint all to reach them in most cases. You can build on pressure plates. Fixed Replaced wrongly used bridge concrete and bridge wood that made some walls too strong.
Minibike chassis falls into misc skill group while all other parts are in science. Wedge tip exploit from player able to shoot thru flat side of wedge.
It seems like it rains way too much in game - A rainy time slot is selected by the server each day now.
It can only rain during these selected hours IF it is cloudy and a rainy weather dice is rolled. This possible rainy time can range from hours per day and it can never rain outside those hours except on 7th days. Wet concrete support Items places and dries incorrectly. Snakes now move the same speed day and night.
UserOptions ini - fixed values that go above in-game dropdown settings. Vulture was using dog attack. Vultures do less damage than dogs and less chance to bleed, but have a higher chance for infection. Grammar in batteryBank description. Once focused on a saved waypoint the icon does not revert. Wet Concrete Ramp Corner is using the wrong model. Missing localisation for animalBoar.
BladeTrap has no vendor price set. Spawn zones are now safe again for first time spawns. Wire tool can be used to find weak electrical traps on pvp. Sleeper crawler standing when found and then drops to the floor. Player does not lose sleeper aggro when hiding, always hunted.
Spider zombie does not attack all the time, and when it does it rarely hits you. Explosive damage causes indestructable wood spikes. Playerbuilt remote control tower to open doors in lower level. Wrong description on the paint tool. Limit combined item quality on workbenches. Quality Joe is broken on relogging. Boar has no head Collison. They'll have to spend hours grinding back lost reputation, especially if they are thursar.
The reputation system is complete garbage though both for newbies AND PKs, it's actually terrible for everyone. Especially combined with the alliance wardec system. Jackdstripper Well-known member. Jan 8, To OP: the graveyard is not a safe place. Anywhere where there are no guards is not a safe place. Remember that always. And remeber those names that are greefing you now. Remember those tags. Youll get them back later. You are a greefer.
A bottom feeder nube ganker. You are pathetic. It doesnt matter what the rules are. You guys are always there. Always picking on the weak. Always looking for the easy pray. Always greefing the nubes, and as soon as there is a real fight you run and hide like cockroaches. Get a life. Last edited: Dec 19, Reactions: Shinsoto , Serverus , Illyriae and 3 others. Reactions: Maxiumus , Angelo , Amadman and 3 others.
Apr 1, 68 52 Reactions: Shinsoto , Angelo , ArcaneConsular and 2 others. Najwalaylah Well-known member. May 28, 93 Reactions: Shinsoto , Serverus , Toerin and 1 other person. Last edited: Dec 20, Darthus Well-known member. Not Rated 91 min Horror. With a pocketful of drugs, Nick West takes out his girlfriend Sammy, for a good time. When they explore an abandoned asylum, the discovery of a bizarre device, a cross between an electric Not Rated 65 min Horror.
Asylum reveals the final moments of several lost ghost hunters as they search for The Lady in White long rumored to haunt the tunnels of the abandoned mental institution. Salvaged footage reveals the ghost hunters last horrific moments. Director: Dan T. Niemiec , Kendall Hoyle , Tristan Ross. R min Horror.
Two high school boys discover an imprisoned woman in an abandoned mental asylum who cannot die. Votes: 19, R 79 min Horror. A group of amateur paranormal investigators enter an abandoned insane asylum to discover if the stories they have heard are actually true. PG min Drama, Horror, Thriller.
An Oxford graduate takes up a job in a mental asylum, only to discover that the "revolutionary" new treatments are inhumane, and that there is more going on than meets the eye. Votes: 55, Cooke , Mik Cribben. R 94 min Adventure, Comedy, Fantasy. Sign In. Copy from this list Export Report this list.
Refine See titles to watch instantly, titles you haven't rated, etc. IMDb user rating average 1 1. Release year or range to ». Session 9 R 97 min Horror, Mystery 6. Error: please try again. The Dead Pit R 95 min Horror 5. Madhouse R 91 min Horror, Thriller 5. Asylum IV R 93 min Horror 4. Asylum I PG 88 min Horror 6. Dark Asylum R 83 min Thriller, Horror 4.
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