With such a massive library of games available for PC players to choose from, it shouldn't come as a surprise that this roundup is missing many worthy games. We've limited our picks to 25 games, but this list isn't static. As more great PC games are released, we'll continue to highlight fresh experiences that we think show off what makes PC gaming so great, whether you play on Steam or another platform.
And because you can often find better deals on PC games at stores like Fanatical and GOG, we've included links to those stores where available as well. Sign up for Xbox Game Pass Ultimate.
Sign up for PC Game Pass. If you're thinking about upgrading your PC or starting a new build to play some of these games at higher settings, make sure to check out our step-by-step guide for building a gaming PC. We've called Apex Legends the champion of battle royales in the past, and two years into its lifespan, that's something we stand by. Respawn Entertainment took its strong FPS foundation namely Titanfall and created a competitive shooter that refines all the core tenets necessary for a good battle royale.
Its roster of characters adds a strategic layer and diversity of playstyle, gunplay is sharp and engaging, and quality-of-life features like the ping system and inventory management keep you focused on executing in combat. Over the many seasons of content for Apex Legends, we've had multiple maps and game modes cycle into the experience.
It has surprisingly deep lore that gets you invested in the world of Apex Legends, too. And because it's free-to-play, you have nothing to lose by giving it a shot. See our Apex Legends review. First released in the '90s, Sid Meier's Civilization series is still going strong in , thanks to continued support for its most recent release, Civilization VI. As in previous games, Civilization VI casts you in the role of a historical leader, such as Egypt's Cleopatra or India's Gandhi, and tasks you with building your civilization from the ground up, including growing your military, developing new research facilities, and engaging in diplomacy with other world leaders.
Of course, Civilization VI expanded and improved on previous games in the series, with additions such as the inclusion of districts that let cities expand across multiple tiles, but it's also continued to receive new content in the form of two major expansions: Rise and Fall and Gathering Storm, both of which added new leaders, civilizations, and features to the game. See our Civilization VI review. Control 's blend of action, mystique, and the surreal is one that should not be missed, and while it's available on PS5 and Xbox Series X, you'll find no version better than that of the PC.
The pairing of DLSS and ray-tracing makes Control a visual powerhouse, reflecting its impressive effects on the surface of the Oldest House's pristine waxed floors and shrouding its mysterious hallways in the uncertainty of shadow. And that's all accented by supernatural fights that can pop off at a moment's notice in any one of these enigmatic rooms as the world shifts and morphs around you.
What makes Control truly special is exploring the unknown and uncovering secrets the world isn't supposed to know. See our Control review. Though CSGO has undergone significant changes over its lifespan, it's still very much the core Counter-Strike experience that revolutionized the multiplayer FPS genre in the s.
The standard mode of play is a five-on-five demolition-style match on carefully crafted maps that emphasize specific positioning, sightlines, and team strategies. But beyond that, there's a hostage rescue mode, gungame free-for-all, and tons of custom content from years of work by its player base.
One of the most exciting things about CSGO is the high-intensity competitive matches where the slightest mistakes could spell doom for your team, or clutch plays could drastically shift the momentum of a match.
Counter-Strike has historically been played with a level of precision in both the FPS combat and in its tactics, which makes a bit of a steep learning curve for newcomers. However, this classic game can be wildly rewarding, which you can see from its massive competitive scene. Recently, Valorant has adopted the Counter-Strike formula to great effect, but the high-stakes tactical combat of CSGO is still in a league of its own.
See our Counter-Strike: Global Offensive review. Arkane Studios became the name to beat when it came to first-person shooter games that married well-crafted action with rich narratives, but Deathloop has raised the bar for those games to a glorious new level. Game of the year material at its best, Deathloop's homicidal Groundhog Day appeal is amplified by its terrific cast, layered levels of gameplay, hidden secrets, and so much more.
See our Deathloop review. Despite releasing more than three years ago, Destiny 2 remains one of the most popular live service multiplayer games around. While the sequel started off on a strong note, it has only gotten better thanks to consistent updates and expansions that delivered a steady stream of enthralling first-person shooter content.
And it's not even close to being too late to jump into Destiny 2, as multiple expansions are still incoming over the next two years. Destiny 2's plethora of content would be nothing without strong mechanics and overarching systems that keep you grinding away for new gear. Bungie crafted one of the best-feeling first-person shooters we've played in recent years, so it offers a constant source of fun regardless of whether you're making your way through story missions, going on challenging raids with friends, or battling in the Crucible.
It's a wonderful game that digs its teeth into you the more you play, and it's easily one of the best cooperative PC games available today. See our Destiny 2: Beyond Light review. When it comes to writing, Disco Elysium is perhaps unrivaled. His quest to unravel a baffling murder and the details of his life that he's forgotten takes you on an absolutely stunning adventure that thrives on its choice-based gameplay and exquisite dialogue. Disco Elysium balances humor and serious life dilemmas with astounding grace, and the freedom it gives you to shape the narrative and your interactions with its many colorful characters you meet allows you to make this detective story your own.
Its gorgeous world is teeming with life, and viewing it from the eyes of a nameless cop with memory issues makes it all the more immersive. See our Disco Elysium review. Building on the already-brilliant formula of its predecessor, Divinity: Original Sin 2 is an all-time great RPG, giving you a huge range of freedom in how to build your party, deal with a combat scenario, and approach a given situation.
It's a game best played on PC, thanks to its crisper visuals, the precision of using a mouse, and faster loading times, which encourage you to experiment with its wide range of possibilities.
While truly a great game overall, much of the fun in Divinity stems from seeing what you can get away with, be it stealing items or avoiding a lengthy combat encounter by setting up an elaborate trap. Experience with earlier entries in the series aren't required to enjoy Original Sin 2, and as the best entry to date, this is an ideal place to start--just be prepared to lose dozens of hours to it.
See our Divinity: Original Sin 2 review. Dota 2 is not only one of the more daunting PC games to learn and master, but it's also one of the most rewarding and satisfying to play once you know what you're doing.
Super chill. Until you roll your rig down the side of a mountain, of course. Morgan: Snowrunner is the mud trucking sim of my dreams.
It's Death Stranding without all the drama and ghost babies: just you, your truck, and the stack of pipes that need to get to the top of this mountain. Snowrunner is no tranquil driving sim. Every job is a battle against nature itself and your weapons are wheels, winches, and will. In the year since launch, Snowrunner has only gotten bigger and better with quality DLC and a vibrant modding community.
Evan: Replicating the weapon set, map philosophy, and beautiful rhythm of Counter-Strike is some sort of scientific cloning accomplishment. Valorant is its own game, though, one with meaningful technical advancements it'll give you 90 fps on a graphing calculator, practically and magical character abilities that let you and your opponent make counter-punches with utility as you compete for precious positioning. Phil: I recently dipped back in with some pals after about a year away, and, oh boy, Valorant is a punishing game to return to.
But after a couple of demoralising losses, our third match—a nail biting win—was one of the most exciting multiplayer experiences I've had this year. Nat: Homeworld's tragic space opera is timeless, but its original release is a little less so. Thankfully, the Remastered Collection is still a fantastic way to experience a truly singular, unique spacefaring RTS—with a healthy modding scene that lets you recreate fleet battles from Star Trek to Mass Effect.
Fraser: There's no other RTS with this much style and grace. Homeworld is a spaceship ballet and epic tragedy that I never thought would be replicated—how could it be?
Homeworld 3 is coming, but will it live up to the impossibly lofty expectations set by its predecessors? Spin-off Deserts of Kharak certainly got close, but there's magic in those first two games that sets them apart. We'll see. Wes: I've returned to Vermintide this year and especially appreciate how each character plays so differently. My first time through I stuck to up-close-and-personal dwarf Bardin Goreksson, but lately I've played as battle mage Sienna, standing back and flamethrowing legions of low-level ratlings.
The equipment system still kinda feels like fluff, but I love that each character has three classes that play differently, and styles of weapons that add even more granularity. This is the co-op game to beat, even three years in. Steven: Caves of Qud is a near-perfect middle ground between the daunting complexity of classic roguelikes and the mind-boggling simulation of Dwarf Fortress.
It's also the weirdest RPG I've ever played. Sentient beanstalks, tinker bears, space-time paradoxes, fungal infections—it's almost impossible to describe Qud in a way that makes sense. Each time you start a new game, an entire world complete with its own cultures and history is generated for you to uncover. And within that space, you can play as anything from a desert nomad to a cybernetically enhanced half-man-half-tank.
Just play it. Wes: I've still barely just dipped my toe in Caves of Quid during Early Access, but it really was staggering; it feels like someone took on the mad idea of cramming RPG-style writing into the open-ended structure of NetHack, and actually pulled it off. Along with Disco Elysium, I think Caves of Qud is a modern reminder that good enough writing can make any game utterly captivating.
Harry: What else is left to say about Skyrim? Nothing, really. A decade on The Elder Scrolls V is a fixture in the PC gaming consciousness despite looking janky and dated, even with a choice selection of mods. Skyrim slips down the Top again this year, but don't expect it to be forgotten anytime soon.
Speaking of, The Forgotten City, based on a Skyrim mod has just come out, so it remains to be seen if it makes next year's list. Jody: In my current playthrough I have my own museum, a chainsword, and fabulous hair. The music's replaced by dark ambient and Nordic folk-metal, there are gallows and gibbets everywhere, and I have to periodically wash off blood and travel dirt.
I'm accompanied by two characters from Vermintide, a blue khajiit, and the Skyrim Grandma. The Special Edition means Skyrim handles ridiculous mod loads without instability, and I can alt-tab as much as I want without it crashing. It's better than ever. I'll be tired of Skyrim when I'm tired of life. Mollie: Skyrim is one of those games that's been there for me through a ton of high and low points in my life.
Will I ever branch out and play anything other than a stealthy archer? Hell no, but I will spend hours exploring the same old dinky caves and loading up my house with an unnecessary number of stolen books. Mollie: I've played my fair share of fighting games over the years, but few have kept me coming back in the way Tekken 7 does.
Every hit, block and sidestep feels so intensely satisfying to me. Couple that with a banging soundtrack, cinematic ultimate moves and a heart-pounding dramatic slow-mo cam, and every match feels like a full-blown theatrical performance. Though I still lament the lack of Christie Monteiro in the game, the roster is solid. Tekken 7 is easily the best 3D fighter out there right now, and my favourite fighting game in recent memory. Also Yoshimitsu is an alien, I guess?
Euro Truck Sim can take a breather. This son of a gun's packing Texas and Idaho, on the way to pick up Wyoming. You ever drive through through 'em? Vast, empty spaces. Buttes and scrub. Flimsy barbwire between state, federal, and private land. A couple mountain ranges in the western halves, Idaho panhandle too. Feeling that small centers a person. Kanye West lives in Wyoming. A recent multiplayer update means you can drive by Kayne's yard with a friend.
Nothing eases the weight of a heavy load, on the truck and the soul, like a convoy. Steady breath, eyes ahead. We'll get to where we're going. Andy K: ATS is great. But my heart belongs to Euro Truck Simulator 2. The larger map has a lot more variety, from the mountains of Norway to the vineyards of France, making for much more exciting road trips. Fraser: Cities: Skylines continues its reign, with few urban city builders appearing to steal its crown. It remains undefeated in part because of the dearth of competition, but the many DLC additions and huge list of mods have ensured that even after five years it still has plenty to offer would-be mayors.
There's even an expansion exclusively dedicated to parks. And it turns out that flooding cities with poo doesn't get old. Sorry, citizens! Phil: The city building genre has had something of a resurgence thanks to games like Frostpunk and Anno offering up a different take on the basic formula.
But if you want the best game to actually build a city in, here it is. Katie: I don't think I'll ever get tired of creating vast intertwined city-scapes, ever more intricate intersections, and long-ass roundabouts… so many roundabouts they permeate my dreams.
Help, I'm traffic managing in my sleep. After the on-rails nonsense of the intro, it pretty much sets you free to be the ultimate spy in an amazing sandbox. Rich: Simply one of the best games ever made, a unique take on open world design, and absolutely rammed with things to do. This feels like the game Metal Gear Solid was always building towards: ignore the nonsense about it being unfinished, and enjoy the finest game Kojima Productions ever made. Phil: It's let down slightly by a handful of missions that force you to fight the Parasite Unit—tedious battles that ignore almost all of the established rules of the game.
The rest of the time, though, MGS 5 drops you onto the map with a handful of gadgets and lets you figure things out for yourself. One of the most satisfying stealth sandboxes you can play. Dave: Was having an absolute blast with MGS5's open world; it felt solid, real, and deliciously brutal. But as soon as it got fully into the bloated, ridiculous exposition it immediately pulled me out of the game world and that has meant I can't face going back ever again.
Fraser: Few management games have made me feel like such a monster, but that's what happens when you become a fascist to save a few lives and they freeze to death anyway. The cold and desperation makes you cold and desperate. Frostpunk is a challenging apocalyptic city builder with plenty of engaging systems, but it's the high stakes and brutal consequences of your decisions that makes it special.
And thanks to the DLC, you can also see what life was like just before the big freeze. Spoiler: it was miserable. Chris: I remember getting absolutely furious when my city was running well, I was keeping everyone warm and fed, and I had enough resources to survive, but my citizens were still miserable because they'd heard some rumor that tanked their morale.
It seemed so unfair that I'd done everything right but people still hated me. But then it's a society simulator, isn't it? No matter what you do, you can't make everyone happy, and a portion of any society is going to be filled with people who simply won't use logic or listen to reason. A relevant lesson! Evan: Is Arma a tedious and complicated sim, or a peerless sandbox-playground for unscripted military antics? Years into its lifespan, the franchise's contradiction is potent: onboarding someone into the game means handing them a list of mods they 'absolutely' need to get started and a longer list of unusual keybinds double tap left Alt to freely swivel your neck independently of your weapon, duh.
But at the end of that not-so-basic training awaits a serious and often silly game about riding in a helicopter with a dozen of your closest Discord friends, one of whom crashes that helicopter into a tree after failing to correctly engage the auto-hover. Nat: Remember the first time you took a sledgehammer to a house in Red Faction Guerrilla?
Teardown is that, but pushed to its best extreme. A destruction sandbox where breakable buildings aren't just a backdrop to mediocre gunfights, but instead used to prop up an incredible set of heist puzzles. But oh, that smashing! Teardown may be voxelated, but everything breaks as you'd expect.
Wood buckles under pressure. Plaster cracks to reveal underlying brickwork. Fire spreads as volumetric smoke billows through hallways, and a remarkably efficient approach to ray-tracing makes sure it all looks perfectly tactile. In most levels, you're free to explore and destroy the map as you see fit. You'll have a set number of items to rob briefcases, safes, cars , and once you snag one, the timer starts.
Carve an optimal route through the map, grab the goods, and make it out before the cops arrive. Simple, but nerve-wrackingly brilliant. Beyond that, though, Teardown's exploding mod scene has turned the voxel playground into a brand new Garry's Mod. There's a workshop packed to the brim with new maps to smash up, and a wealth of toys ranging from GMod-style physics guns to miniguns akimbo. Teardown's puzzles are decent fun, but I'll be smashing my way through fan-made maps for a long time yet.
A supernatural mystery, Unavowed throws you into an ancient society of magical problem solvers after a possession ruined your life. It's got big party-based RPG vibes, evoking BioWare games especially, complete with special origin stories and a branching plot that goes to some surprising places. But this is still firmly a 2D point-and-click, where most of your time will be spent solving mysteries and puzzles. And what excellent mysteries and puzzles they are, forcing you to use both magic and your investigative chops to solve.
What lingers, though, are the charming characters and Unavowed's vision of New York—a place simultaneously familiar and utterly alien. Robin: Unavowed feels like a treatise on how the classic style of 2D adventure game can still feel relevant in the modern games industry.
Dave: We finally made it, ma! As the finest long-term RPG on any platform, I'd argue it's a bit too far down the list, but there are still many who foolishly see it as some sort of glorified spreadsheet.
Football is obviously central to the game, which does put people off. But FM is a mix of a sporting version of The Sims, marshalling and developing your little computer people to kick a ball about better than other little computer people, and a heart-wrenching RPG about success, failure, heroism, the fragility of youth, lost potential, and the inevitable decay of our own corporeal forms.
Fraser: Finally! I've been trying to get CoH2 in here for years. The RTS sequel is perhaps a controversial choice, and is certainly more divisive than its predecessor, but the first game has had its time in the sun and on this list. There are plenty of reasons to recommend the sequel, too, especially if you're tired of the Western Front.
One of the main reasons I've been fighting for the swap is the fantastic Ardennes Assault expansion, which features a dynamic turn-based campaign—something Relic is taking even further in the upcoming Company of Heroes 3. Dave: Still think the original is better, but that's probably because I got proper obsessed with the Commando units from the Opposing Fronts expandalone.
Cars are cool and hot and Horizon 4 knows it. Play it as a racing simulation or turn on all the assists and play it like Lego Racer. Or just deck out a van with a Dragonball Z livery and drive it off cliff sides, capturing the poetic footage as it tumbles. Nat: Forza lets me tear down my own backyard in the big daft Halo jeep, which makes it the best racing game ever made as far as I'm concerned.
Fraser: I drove around digital Edinburgh with a friend and pointed out all the places I'd thrown up when I was at university. Perfect game. Jacob: With a decent racing wheel, this game makes you feel like you're the world rally champion and F1 drivers champion all at the same time.
James: A game that bends the rules of space also exists outside of time. Portal 2 is still one of the funniest games ever made. Even if the portal puzzles get easier to parse with every run, I'm always finding new routes and accidentally developing speedrun strats, buoyed by good humor, great performances, and excellent tunes throughout.
If you've yet to play the co-op campaign, do it now. Spec out incredibly complex solutions to simple problems, together. Harry: If you like jokes, games, and puzzles, Portal 2 is essential. It's not a looker by today's standards, of course, but it doesn't need to be. Cleverness, invention, and laughs win over graphics any day. Plus, it'll probably run nicely on your Steam Deck. It's outrageous that Portal 2 has puzzles that make you feel so smart while you're solving them and monologues so funny they make you cackle the whole time you're doing it.
True galaxy brain stuff. Phil: Ubisoft's trade-focused city builder has grown into something remarkable. Over a handful of DLC seasons it's doubled down on the satisfaction of seeing a territory grow by adding a handful of new regions with specific quirks to overcome. In Africa, you'll create canal systems to irrigate the land. In the Arctic, you'll build airships to circumnavigate imposing glaciers.
And back in Europe, you'll expand your docks into a global hub supporting your ever-expanding trade empire. The sheer joy of turning these disparate regions into a fully-autonomous machine of growth and profit is hard to beat, at least until you move to the next tier of technology, and balk at the exponential effort required to get it up and running. A return to form for the series.
Nat: Tony Hawk might've introduced me to skateboarding, but Session understands why I've come to love it. There are no time limits and no high scores: just you, your board, and an urban sandbox to destroy. Session manages to make the simple act of rolling around on your skateboard feel incredible. Controls can be tweaked to be as easy or tough as possible, and it's rare that a game can make the humble ollie feel satisfying.
Challenges that'd be trivial in THPS become hour-long battles as you try to nail a nollie heelflip into a lipslide off the sidewalk. Admittedly, Session is still extremely work-in-progress. Character models are a bit jank, animations bug out, and the physics are often hilariously broken.
But each new update brings a new way to express your skating style, whether it's the introduction of freestyle primo and casper tricks, or a new city block featuring iconic skate spots.
James: Normally, I'd hold back on recommending an early access game, but Session's impressive growth and momentum easily make up for the jank. We've already had a total physics overhaul and an animation overhaul is on the way. New trick systems and levels show up every couple months, and with new publisher Nacon on board, we might see Session pick up even more speed on the way to 1. Harry: Don't be put off by Loop Hero's impenetrable-seeming aesthetic; It's one of the most accessible games I've played in Its nostalgic style belies an absorbing adventure that's wonderfully simple to start, but brutal to master.
You decide the difficulty of your nameless knight's journey by adding monster tiles for more gear and resources, or helpful boons, colouring in the blackness with often surprising results. Take your resources or try for one more loop? For much of I've struggled to choose. Evan: As you said, it's steeped in nostalgia, starting with that CRT "curved screen" filter you can enable in the main menu. And yet it's so different from many of the outwardly nostalgia-based games we see.
Loop Hero isn't a recreation of an old style of game like Stardew Valley. Instead it resurrects the spiritual aspects from the late '80s VGA era, the subtler sense of mystery found in some games from that era. It's most fun if you avoid Googling your way to victory with wikis. Instead, try engaging in the kinds of school lunchroom rumors with a friend who's also playing it, trading stories about how you can summon harpies into the map by building a mountain, or the ridiculous thing you have to do to get a secret boss to spawn.
Fraser: I started playing Loop Hero because I thought it would be a distillation of RPG adventures that took only a wee while to play through. Morgan: Paradise Killer takes the most classically compelling premise in literary history there's been a murder, you have to solve it and places it in one of the strangest, most interesting videogame worlds I've ever explored.
Piecing together timelines and motives while interrogating characters named Doctor Doom Jazz or Lydia Day Break never gets old. It's a visual novel for people that don't think they'd be into visual novels. A true sleeper hit. Andy K: What makes it really special for me is its openness.
This is a detective game where you can find evidence in any order and construct your case at your own pace. The order you find these clues in—and the conclusions you draw from them—can totally reshape your perception of the crime and who did it, including pinning the crime on an innocent person and having to live with your shoddy detective work.
Fraser: Chivalry 2 lets you chop off someone's limbs, pick them up, and then use them to beat someone else to death—all while you're screaming, they're screaming, everyone just won't stop screaming. They're really screams of joy, though, because this multiplayer medieval combat romp is just so damn fun.
Tyler: It's great. I love the balance of serious sword combat and silliness, where swing selection and mouse technique are being carefully considered just a few feet away from players who are smashing the 'yell' key repeatedly and chucking objects into the fray like Philadelphia sports fans. In places, Chiv 2 really delivers on the full medieval warfare experience it promises.
Climbing up a ladder and over the edge of a rampart is always thrilling. I can't wait for the horse update. Evan: It's the closest thing to a toxicity-proof competitive game I've played. The slapstick dark comedy of severed limbs and fish-as-weapons is part of it—that stuff makes Chivalry 2 feel lighthearted—but I also think that, unlike the serious, methodical, 5v5 formats in games like CS:GO, you sort of accept that a fray of dozens of people swinging their variously-long metal dicks around is going to be a messy affair.
Balance isn't the point. It's the calamity and fun of facing down three knights in an "unfair" fight and somehow walking away, and then laughing it off when a ballista pegs your body against the castle wall.
More competitive multiplayer games could learn from that. Wes: GTA Online's heists are still some of the most intricate co-op gaming you can do today. Rockstar's online infrastructure is terrible, though.
Unfortunately, so will all the hackers and griefers that tried to ruin our fun. Phil: GTA Online tends to get all the attention these days, but there's a quality campaign here too—huge in scope, albeit saddled with some of Rockstar's most cynical writing to-date.
The mod scene is wild , too. Steven: It's still wild to me that Genshin Impact basically came out of nowhere and rocked the gaming world. Player housing, new territories, and a bunch of new characters—it's crazy how good this free game is. Morgan: Technically free, yea.
Its gacha money making tactics were overbearing enough to turn me off, and I'm the lucky type that's not compelled to keep spending money. Steven: I mean, it doesn't gate your progress in any way. You only have to spend the money if you want to, and there's no banners or pop-ups pestering you either. Mollie: I get you Morgan, gacha games can be off-putting with their monetisation.
But I view Genshin Impact like a monthly MMO subscription—a little bit of money each month for some currency or extra goodies is no more than what I'd pay to play Final Fantasy I hadn't actually played Genshin for a few months when we made this list, but I recently got back into it with the release of 2. Just like Steven said, I can't believe this is a game that you can technically play free of charge.
Teyvat is a gorgeous world, with each region bringing its own unique flavour and culture. Combat is seriously satisfying, too—combining the different elemental abilities of characters and firing off all manner of reactions never stops being fun.
Sure it's a little grindy sometimes, but what live service game isn't these days? James: I bounced off Prey a couple of times, but once I accepted that you're always on the back foot it clicked.
This is Resident Evil in space, but you choose what kind of key you want to unlock the next door with: hacking, secret vent pathways, or turning into a banana and sliding through a tiny hole in the wall. Jody: Prey's space station being a contiguous space, one you explore inside and out so thoroughly it's ridiculous, makes it the System Shock 3 of my dreams.
You can hop into space, jetting around in zero-gravity to find alternate routes. There's so much detail, so much to learn.
This supernatural Sniper Elite spinoff series is extremely popular with a niche group of gamers who enjoy blowing the heads off scores of the Nazi undead. It's a creepy, fun throwback to the s and s zombie horror hits, with the Sniper Elite X-Ray kill-cam functionality tossed in for laughs. Zombie Army 4 is currently an Epic Store exclusive, and it's one title that makes the platform a lot more attractive at a second glance.
If you relish the idea of 4 player sniper co-op against legions of the infected, then lock and load. The Far Cry series has become notorious for introducing AI enemies who were so vigilant that they could spot the hero from the other side of the map.
Since then, the sequels have gotten more reasonable in that regard with a greater focus on survival and stealth. The series continues with the latest entry from Ubisoft, Far Cry 6. With the star power and talent of Giancarlo Esposito as the main villain and an insurgency backdrop, this entry is geared to be packed to the seams with action and intensity.
You're caught in the middle of a conflict with no peace in sight unless you're willing to fight for it. This cinematic-style franchise is sure to satisfy your mafia cravings in the absence of The Sopranos or the Godfather trilogy. What better way to experience the world of the criminal elite than by doing so legally? It beats an indictment and 50 years in the clink! All three games are featured in this trilogy pack in their Definitive Editions, which means it's the best way to experience them all over again, or for the first time.
Talk about an offer you can't refuse! If you haven't purchased Grand Theft Auto V yet, then what's stopping you? Few games can match the level of detail, sophistication, and an immense amount of content as Rockstar's premiere flagship title. Though it's been out for years at this point, GTA V continues to sell like crazy. The inclusion of the GTA Online mode adds a ton of replay value to an already gigantic game. Free-to-play games can be difficult to examine since it's easy to become swayed by a nonexistent price tag and seemingly limitless content.
The problem is that the more popular it gets, the harder it gets to maintain which causes problems to arise. For Genshin Impact by miHoYo, it seems to be holding true and offering a lot. The game already looks quite impressive with its quality visuals and gameplay but says even more with its simple objective: Explore. You arrive from another world with the goal to find your family and to use whatever powers and friends you have and find along the way to discover as much as you can.
RDR2 got its fair share of praise when it hit consoles, but only on PC has it reached its full potential. A host of graphical options turns one of Rockstar's most beautiful games into a fully immersive experience. Make sure your graphics card has the juice, however. While the new lighting and graphical options might be a thing of beauty, many of them are GPU-intensive. If your rig can handle it, you'll experience something truly amazing. It might just be one of the best video games of all time.
And, though it has two decades of history behind it, the newest entry, Halo Infinite, is not a lazy attempt to cash in on a beloved name. Instead, it delivers the kind of sublime FPS experience you would want out of a Halo game, complete with the return of Master Chief. Ultra-violence and constant motion meet in this post-apocalyptic dystopian game. The game is set in Dharma Tower, a sort-of last refuge for humanity, where you ascend the tower through platforming and katana-induced carnage to take revenge on a ruthless ruler.
You do so by slicing up your enemies, dodging bullets, and using a number of unique abilities to continue making your way to the top. This is the kind of game that will leave you out of breath just playing it. Supergiant Games has made a name for itself thanks to the great reception that Pyre, Transistor, and, most recently, Bastion has received. This roguelike dungeon crawler has a few new features up its sleeve.
This leads to a sense of progression that makes for a very addictive game. The creative team at Remedy Entertainment made sure to pack this title with plenty to love, paying very close attention to the intricate details.
A deeply cinematic game, this action-adventure offers its players staggering visuals, inspired environment design and brilliant performances — not to mention, a deeply satisfying combat experience. Control places you in the capable shoes of fiery-haired Jesse Faden. If you ever wondered what Groundhog Day would look like in-game form, wonder no more. Deathloop , from the makers of the Dishonored series, gives the first-person shooter a fun little twist with some added strategy.
And, to break the loop, you have to kill eight targets before the day ends; otherwise, you start over. Read the full review: Microsoft Flight Simulator. Hitman 3 closes out the rebooted trilogy with another gorgeous entry that hews close to what makes these games so unique. Just like the previous games, Hitman 3 's maps will take you all over the world from Dubai and England to China and more.
As Agent 47, you play a calm and calculating hitman whose job is not to run and gun through a mob of bad guys as most games would have you do. Instead, you move around large maps like an English manor to find and eliminate your targets quietly and undetected.
As porter Sam Bridges, you bravely traverse an apocalyptic United States to deliver valuable cargo, navigating lands overrun by terrorists, bandits and these invisible creatures called Beached Things.
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